Sunday, December 26, 2010

10 A babe is born in Bethlehem - Sun 26 Dec 2010


Here's a poem I was inspired to write yesterday while roasting turkey in 38 degree heat (that's 100.4 degrees fahrenheit). Just a bit of fun :)


A babe is born in Bethlehem

Twas a cold Winter’s night 
in old Bethlehem town,
everyone was inside
and their shutters were down
When upon the main street
a small sound did arise,
a light pitter-patter
and the glow of four eyes
Walking slow, came a pair
needing somewhere to stay,
but each place that they tried
seemed to turn them away
Yet the night grew cold still,
and the air froze the two
A white mist swirled around
and a frosty breeze blew
Till upon a small inn
the tired couple did come,
the old innkeeper said
“Stay here, soon-to-be-mum”
For indeed it was true,
the female was with child
she looked at the old man,
and it seemed that she smiled.
Out into the cold barn
the pair trotted with haste,
on a bed of dry hay
the young mother was placed.
With a whimper she lay,
the male sat next to her
He gently licked her face
and then nuzzled her fur
For twas soon he’d be born,
in that Wintery fog,
a great saviour of man,
Yes! The true son of Dog.


Linked to Poetry Potluck - Celebrations and Festivities @ Jingle Poetry.

Wednesday, December 22, 2010

4 Word verification - Wed 22 Dec 2010

I have to say, I LOVE the word verification system on Blogger. The "Verifese" they test you with is like some sort of alien language that only the Mulder-ites can understand (or "want to believe"). 


Look at the example below - "slaporb". If that's not alien, I don't know what is! Who'd have thought that such succinct depth of meaning could be poured into a single word? Of course, as we all know, "slaporb" is a homonym and can, in fact, describe a fat, promiscuous Orc as well as being a round but gelatinous ball that sticks to walls when thrown.


While seeming to be its own distinct alien language, academics have actually found that Verifese has roots in English, and would be the stuff of dreams for the likes of Lewis Carroll and William Shakespeare, were they still above ground.


Lewis Carroll excelled in making up "nonsense" words, and in some circles, is credited with making "literary nonsense" a worldwide phenomenon (think Jabberwocky, or to a lesser extent, The Hunting of the Snark). Was Lewis Carroll, in fact, an alien? It might actually explain a lot ...


Shakespeare is said to have created over 1000 new words that he used in his writing, which quite possibly sounded like nonsense when first penned, but have now become words that you and I use everyday. Enough said here, we all know Shakespeare wasn't your average human.


In my previous post about l33t speak, I wrote about the new words that are being formed everyday online. This idea disturbed some, who recoiled in terror at what seemed to be the near apocalyptic destruction of the the English language. I wonder what the same people think of Lewis Carroll and Shakespeare?


In any case, I shall start a practice of listing some of the Verifese words that I come across while on my blogulous travels. (Yep - blogulous - just call me Louisa Carroll). My favourite for this week being "deadula". Uh huh. That's how you end up when Dracula sucks too much of your blood.


I encourage you, dear readers, to add some of the Verifese you come across when you post comments on my blog. Don't forget to add their meaning so we can all learn something new! 


Who knows? Maybe we can create our own internet meme.

Sunday, December 19, 2010

8 December (Down Under) - A Haiku



A balmy breeze blows,
as the memories of youth
flash in Christmas lights.


Inspired by Sunday Scribblings (#246 - December).

2 Book Review - Lips Touch: Three Times

Lips Touch: Three TimesLips Touch: Three Times by Laini Taylor

My rating: 4 of 5 stars

Lips Touch: Three Times is a book of three short stories, elegantly written by Laini Taylor and divinely illustrated by Jim Di Bartolo.

Imaginative and beautifully surreal, it would appeal to anyone who remembers the flushes and fumbles of first love. Those who still have that dreamy and romantic teenager inside them - who knows fairies are playing among flowers and demons are lurking in shadows.

The first story, Goblin Fruit, follows Kizzy, a modern teenager from an old-world family, still steeped in the superstitions of the past. Kizzy is unable to see her own unique beauty until a new boy comes to town.

Full of magic and whimsy - if Goblin Fruit was real, it wouldn’t be fruit at all, but a sweet pastry, spiced with a heady blend of cinnamon and citrus - probably not good for you, but delightfully good to eat.

In Spicy Little Curses Such as These, an old woman ventures into hell everyday to trade the souls of evildoers for the souls of children, but sometimes such trades involve a curse or two.

Enchanting and ethereal - this is one of the most original and compelling stories I have read in quite some time, and left me in awe of Taylor’s fantastical storytelling.

While Hatchling is darker than Goblin Fruit and Spicy Little Curses, once again the scenes are beautifully set and the descriptive devices used by Taylor are second-to-none.

It follows Esmé who has lived with her mother in London her whole life, not knowing the dark secrets that fuel her mother’s nightmares. When a stranger with icy blue eyes arrives, both their lives are changed forever.

Taylor has a gift for writing with such exquisite beauty and dream-like description that she could make the meanest heart break with a few words scrawled on a page. Lips Touch: Three Times is written the way all true fairy tales should be - it is both enchanting and strangely sinister, balanced between divine beauty and subtle horror.

I implore anyone with a heart to read this book, and also urge you to check out Jim Di Bartolo’s website for a glimpse of the beautiful illustrations.

View all my reviews

Thursday, December 16, 2010

5 Collectables

What are video games? Are they just a frivolous waste of time? Computer programs that allow us to spend our leisure time playing instead of doing chores? Something to entertain the kids so we can have a moment's peace?


Are they art? Digital animation that is real and interactive? Do the Da Vincis and Michelangelos of today paint using codes instead of brushes?


Are they a new and important cultural development? The reflection of a modern need to escape the realities of our declining economies and deteriorating environment?


I say YES. With well over 3.6 million Australian households in possession of a game console, I'd say video games are all of the above and more. They are becoming an important part of our cultural identity - marking a certain stage in our technological evolution - and in my opinion, are worthy of historical conservation.


The University of Michigan agrees, devoting a section of their Art, Architecture and Engineering Library  to a Computer and Video Game Archive, which "houses over 2000 games and 30 different video game systems". The archive is not only a way of preserving video games and the video game experience, but it allows students to have a "hands on" approach - they can use the collection to explore topics such as censorship and (one of my personal faves) gender identity in games. You can read more about the archive (and the coolest job in the world - Video Game Librarian) here.


The University of Michigan is not the only institution taking video game culture seriously, back in 2007 the Library of Congress began an initiative to catalogue over 2000 video games that they had collected simply through the submission of developers as a part of the copyright process. (As an aside, it might also interest some readers to know the Library of Congress has "the US's largest comic book collection, over 100,000 comic book issues that have come in through copyright"). You can read more about it here, although in my research (albeit, uber brief) I haven't been able to find a more recent report on this initiative.


I'm interested to hear your thoughts on preserving video games as a historical collection - particularly any heritage buffs out there (makes eyes at Alethea) - and of course Librarians who love to game!

Monday, December 13, 2010

6 Limits - A Haiku


The day slowly dies,
and I find myself saddened
by what could have been.


Inspired by Sunday Scribblings (#245 - Limits).

Saturday, December 11, 2010

7 Lazy

I have been lazy this week and have yet to do any Web 2.0 study, and given I didn't get out of bed today until around midday, I think you can see how this weekend is going to go.

However.

In the spirit of keeping my blog somewhat up-to-date and for your viewing pleasure, I have three things to share.

1. My Christmas tree:

The tree 2010



The tree is about 180cm tall. Note the red and gold theme, and lack of tinsel. Choosing a colour theme and omitting tinsel are techniques a seasoned tree decorator recently shared with me, to try and make your tree look more like a Myer tree. However, I have recently seen both Alethea and GozzieHoon's trees which have well-placed tinsel, and they look pretty fab. So, my advice is if you are going to use tinsel, I would suggest you use it sparingly.

I made the gold bows myself out of 5 metres of wired gold ribbon. If you want to do this yourself, I suggest using at least 10 metres of ribbon (or more) for a tree this size, as 5 metres proved to not be enough :P

2. Cool (and useful) little website:

The Literature Map   <-----  click here

The literature map basically shows "who writes like" author names, but in a cute and animated way. It's not as detailed as NoveList, for example, but you don't need a database subscription or library card to use it. Check it out!

3. Study like a scholar, scholar

You may have seen this before, as I "borrowed" the link from another Library's blog, but I love it so much I just have to share it here for anyone that hasn't already seen it. It's a play on the famous "I'm on a horse" Old Spice ad. Enjoy :)


Wednesday, December 8, 2010

0 Book Review - The Presence

The Presence: A Ghost StoryThe Presence: A Ghost Story by Eve Bunting


My rating: 2 of 5 stars


The Presence tells the story of Catherine, a teenage girl who is struggling with the tragic death of her best friend. She goes to visit her Grandmother for the holidays, where a ghost in the local church takes an unusual and rather sinister interest in her.


Publisher’s Weekly said that the “crisp writing and questions that remain unanswered till tale’s end will likely keep fans of ghost stories engaged”. If “crisp writing” is a euphemism for “shallow, with little character or plot development”, then they’d be right, but unfortunately I don’t think that’s what they meant.


This book is such a shame. The plot concept had the potential to be fantastic – there’s some mystery, some danger, some supernatural themes – but unfortunately, Bunting falls short on the delivery.


Perhaps if the book itself was longer (it’s only 195 pages), Bunting may have been able to flesh out the characters and the general story idea, but unfortunately, as it is, The Presence is like a plastic skeleton hanging in an empty room rather than the chilling, spine-tingling ghost story it purports to be.

If you’d like to read The Presence and make your own conclusions, you can find it on the City of Gosnells catalogue here.


View all my reviews

Sunday, December 5, 2010

5 Wiki Wiki

With any luck, this will be a wiki wiki post, though once I get going one can never be sure when I'll stop!


The word "wiki" is supposed to have derived from the Hawaiian "wiki wiki" meaning quick or speedy. If you think about a wiki website, the name makes a lot of sense, given that a wiki allows multiple contributors to update information quite quickly.


If you've ever looked at Wikipedia (which would have to be the best wiki in the world) on the day of a major event - say, the swearing in of the prime minister - you will generally find that this new information about both the person and the nation has already been updated.


Apart from Wikipedia, the wiki I look at most often can be found here. Yes, it is The Vault, a Fallout wiki, and it is quite possibly the second best wiki in the world (though this has yet to be proven).


I have visited The Vault many times when I've been stuck on one particular part of Fallout, or if I can't work out how to do something (like make my avatar move the way I want, for example). If you take a look at The Vault, you can see it has over 11000 pages, meaning it has thousands of contributors and a plethora of information about the history of the game, it's characters, different cities in the Fallout universe and the best ways to play.


When I was a Library student, I remember we had a dreaded group assignment (in my opinion, group assignments are a kind of cruel, and unfortunately not unusual, form of torture inflicted on students so that Lecturers have less marking to do - am I wrong?). We found that the best way for our group to work on this - a group which included students who traveled a long way to the University, was through a wiki. At that stage, I had never contributed to one before and wasn't even sure what to do, but given that they are so easy to edit and update, I found working on that particular group assignment almost painless.


Well, this post is fast becoming very non wiki wiki, so I shall leave it for now. Suffice to say, I am a pro-wikiite and can really see the benefit in using them - they're the perfect way to share information, which is what I imagine the internet was created for in the first place ...


P.S. How awesome are those Common Craft videos by Lee LeFever? Here's one you won't see in the Web 2.0 training (it's a Youtube video, so you may not be able to see it at work):









Wednesday, December 1, 2010

5 Work and Play

Games
It's not far-stretched to connect literacy and learning with games. When we're young, we're often taught games that are great fun, but that are also teaching us important skills that will carry us through the rest of our lives. 
As infants, we generally learn games that involve picking things up, moving things around and building things (all working on hand-eye coordination and fine motor skills). As young children, we start playing interactive games with others, perhaps pretending to be doctors, pilots or superheroes (all games teaching us social skills). Once old enough, we can start to learn games involving one of my favourite things - reading (think board games and of course, video games). Yay!
If you’re not sure about the connection between games and learning, why not take a look at this post by the Shifted Librarian.
How does this all relate to video games? I hear you ask. Excellent question.
Depending on the game, there are any number of skills the gamer is putting into practice at any one time. If you’re playing a racing game like Gran Turismo, you’re using hand-eye coordination, being involved in healthy competition and learning to deal with both success and failure, winning and losing (as opposed to the popular, but flawed, idea that everyone's a winner). 
Playing my favourite game, Fallout (3 or New Vegas, let’s not be picky here!) involves prioritising (deciding which quests to do and when), making choices (how you'll communicate with characters, whether you want to be good or evil) and living with the consequences (i.e. the game has different outcomes depending on what you choose to do).
A game like Singstar promotes collaboration, socialising and perhaps even stepping out of your comfort zone by singing in front of a crowd.
I could go on forever - but don’t worry, I’ll stop now.
The point I am making is this - I think games in libraries are a good thing, whether it be board games or video games. It's another way of getting kids and young adults into the library, and who knows? Maybe they’ll borrow a book on their way out! (Read, kids, read!)
The Amherst Village Library (part of the City of Gosnells’ Library Service) has Wii consoles that have proved to be very popular. After a little web trawling, I discovered the Brimbank Library Service in Melbourne also has Wii and Playstation 3 consoles. 
Does your library have video games? Let me know by commenting - I’d love to hear your opinion on how useful/fun/annoying/difficult you find them in libraries.